Global Game Jam 2018
I was recently involved in Global Game Jam 2018. Global Game Jam (GGJ) is an annual 48 hour game design competition that is hosted in over 100 countries around the world. Each year, a theme is provided to the jammers and they are then released to make what they want over the next 48 hours. You can find more information on the game jam here: https://globalgamejam.org/
This year, the theme provided was "Transmission". While I would normally work with a group I co-started called PxlPntBttr (Named ironically during another game jam event called PxlJam), the game idea that we created did not need 2D or 3D assets as it was relatively simple. Instead, I worked with an amazing programmer on the game he designed.
The game, titled "Dead Planet - Transmission", is a resource management survival game that involves the player needing to balance their attack ability, their repairing ability and their battery charge. The Global Game Jam submission for the game and a download location can be found here: https://globalgamejam.org/2018/games/dead-planet-transmission
While the player is balancing each of the resources, they are being assaulted by waves upon waves of robotic enemies.
The game ended successfully, with a playable build at the end of the 48 hours. However some elements needed to be cut from the final build so the game could be completed. When the player activated all four of the generators, a boss was designed to appear and chase the player. The boss was designed to be massive, taking up a large portion of the screen to intimidate the player. The boss was animated to arrive, attack, command units and die, which can all be seen below.
The player was loosely based on a similar design to the main character in Risk of Rain, featuring a bubble dome helmet. The player needed to be low-poly (and made in roughly an hour or two) and was animated with a walk cycle, a hit and death animation and an idle and command animation.
The enemies were based on Pac-man, if Pac-man was a box instead of a sphere. They feature a huge amount of jagged teeth and their basic attack animation is a bite, similar to how Pac-man eats things. They look goofy, but when you have then biting in your direction can be quite intimidating.
The un-animated assets in the game featured a satellite in the center, a generator at the North, South, East and West points, and the drone that follows the player around and is used for attacking.
This year, the theme provided was "Transmission". While I would normally work with a group I co-started called PxlPntBttr (Named ironically during another game jam event called PxlJam), the game idea that we created did not need 2D or 3D assets as it was relatively simple. Instead, I worked with an amazing programmer on the game he designed.
The game, titled "Dead Planet - Transmission", is a resource management survival game that involves the player needing to balance their attack ability, their repairing ability and their battery charge. The Global Game Jam submission for the game and a download location can be found here: https://globalgamejam.org/2018/games/dead-planet-transmission
While the player is balancing each of the resources, they are being assaulted by waves upon waves of robotic enemies.
The game ended successfully, with a playable build at the end of the 48 hours. However some elements needed to be cut from the final build so the game could be completed. When the player activated all four of the generators, a boss was designed to appear and chase the player. The boss was designed to be massive, taking up a large portion of the screen to intimidate the player. The boss was animated to arrive, attack, command units and die, which can all be seen below.
The player was loosely based on a similar design to the main character in Risk of Rain, featuring a bubble dome helmet. The player needed to be low-poly (and made in roughly an hour or two) and was animated with a walk cycle, a hit and death animation and an idle and command animation.
The enemies were based on Pac-man, if Pac-man was a box instead of a sphere. They feature a huge amount of jagged teeth and their basic attack animation is a bite, similar to how Pac-man eats things. They look goofy, but when you have then biting in your direction can be quite intimidating.
The un-animated assets in the game featured a satellite in the center, a generator at the North, South, East and West points, and the drone that follows the player around and is used for attacking.























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